![]() ![]() This force countersteers when the car is oversteering, brings the wheel in line when you let it turn. This is the most important thing, even more than grip, because this force will warn you before grip is lost, and you will feel where car limits are. With this force you can feel how the car weight is "moving" from one side to the other, and back to front, and road holes, bumps, grass, 3D strips. How the tyres are pushing the wheel through the steering column. Personnaly, I wanted to find a setup that feels more like a real wheel (even if it means slower laps) rather than a "magical" setup to go faster.įFB forces Available forces.this is what you can feel in Simbin games: The most important, steering force: There are so many wheels, with different motors, different linearity, different lock-to-lock angle, and so many drivers with different taste that default FFB setups can feel good only for a minority.įFB is a matter of taste, everyone has it's own setup, I hope this guide will help you to find quickly a setup that fits your taste and your wheel. A good setup can make a sim feel more realistic, or easier to drive, and a bad setup can ruin it, or even give the impression the physics model is wrong or limited. This way I finally managed to understand better the role of each FFB parameter in PLR files, and I discovered that the FFB setup accounts for a very large part in the sim. As the setups I downloaded didn't solve the problems I had with GTR2 (FFB spikes on every track polygon when turning hard with Porsche) I finally had to change the parameters. Quickly it appeared that the only thing I could do was to download and test various setups other people did or to change randomly FFB parameters until I was satisfied. Recently I was lucky to buy a G25, and I wanted to configure FFB in GT Legends for it, as there is no preset for G25. 4.5 Adjust steer force output level to compensate for smoothing.4.4 Adjust steering force smoothing to get rid of FFB spikes and feel better car mass.3.3 Steering column friction and damper.2.1.3 steering column Friction and Damper:.2.1.1 The most important, steering force:.2.1 Available forces.this is what you can feel in Simbin games:. ![]()
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